Allows for trainees to perform tasks that are considered dangerous without the risk of injuring themselves or others.
Launch by NTT DATA is a team of talented designers, strategists, and technologists who partner with change agents to build consensus, design for people's needs, and get things done. We believe that great digital products come from incredible collaboration. In all our projects, we challenge each other to deliver more together than any one of us could on our own. Our hunger to learn drives us to discover powerful solutions to challenging problems. Technology is never static, and neither are we.
As part of NTT DATA, Launch by NTT DATA is a key driver of digital product innovation for our clients. NTT DATA is a $30+ billion trusted global innovator of business and technology services. We serve 75% of the Fortune Global 100 and are committed to helping clients innovate, optimize and transform for long-term success. We are also one of the leading providers of digital and AI infrastructure in the world. NTT DATA is part of NTT Group, which invests over $3.6 billion each year in R&D to help organizations and society move confidently and sustainably into the digital future.
"80% of officers feel more prepared based on the VR training. Moreover, we've sped up one of our products sales, making it the fastest-growing product for our company. We're impressed with Launch's engineering capabilities, collaborative approach, and bias for action."
Launch by NTT DATA has been working with HTC devices for 9 years beginning with the pre-released version of the first Generation Vive headset in 2016. More recently we have partnered with HTC utilizing their Vive Focus headsets developing custom content along with integrating hardware for more immersive experiences.
Allows for trainees to perform tasks that are considered dangerous without the risk of injuring themselves or others.
Work with HTC and other organizations to help merge the physical world with the virtual. Examples of this include connecting automotive sets and bucks into VR experiences, working with body/hand tracking, and bringing physical objects into Virtual reality.
Recreation of Physical spaces in a Virtual Environment for the ability to view, test, and research environments.
Ability to re-create environments or objects that are either inaccessible or expensive to use in person. This could be practicing working on a machine that is too expensive to train on, viewing a vehicle that can't be shipped between locations, and accessing areas that doesn't allow visitors.